AI Insights · Timothy · September 2022
Top 5 Boxing Games on iOS in Latin America Q3 2022
Explore the performance of the top 5 boxing games on iOS in Latin America during Q3 2022, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the top boxing games on iOS in Latin America exhibited interesting trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance of these games, offering insights into their market presence.
Punch Guys by Rollic Games, saw a consistent weekly download trend, peaking in the first week of July at around 5.4K downloads, and gradually declining to approximately 2.1K by the end of September. The game’s weekly revenue started modestly, reaching a high of $84 in early August. Active users peaked at about 6.9K in late August before decreasing to around 3.9K by the end of September.
Real Boxing 2 from Vivid Games S.A. maintained steady weekly revenue, fluctuating between $306 and $488. Downloads showed a significant rise, starting from 3.1K in late June and reaching nearly 5.7K by the end of September. Active users followed a similar trend, beginning at 5.2K and peaking at around 9.3K in mid-September.
EA SPORTS™ UFC® 2 by Electronic Arts demonstrated a stable download rate, ranging from 2.8K to 6.5K throughout the quarter. Weekly revenue varied, with a peak of $255 in late June and a low of $60 in mid-September. Active users remained robust, starting at 17.4K and maintaining around 12.2K by the end of the period.
MMA Manager 2: Ultimate Fight from Prey Studios experienced a notable increase in weekly downloads, peaking at 7.7K in early August before falling to 477 by the end of September. Revenue trends were similar, with a high of $910 in early August and a low of $60 in late September. Active users peaked at around 10.2K in early August, declining to about 3.1K by the end of the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited had consistent weekly downloads, ranging between 1K and 1.9K. Revenue remained low but steady, with the highest weekly earning being $32 in mid-August. The game maintained a stable active user base, peaking at approximately 15.2K in early September and ending the quarter at around 14.9K.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Latin America. For more detailed analytics and trends, visit Sensor Tower.